| Time Period | Price Change (USD) | Price Change (%) |
|---|---|---|
| Today | $ 0.0014 | +1.43% |
| 30 Days | $ 0.016 | +18.27% |
| 60 Days | $ 0.0045 | +4.66% |
| 90 Days | $ 0.0045 | +4.66% |
YOM (YOM) is the native utility token connected to the YOM cloud gaming network, an infrastructure project focused on browser-based game streaming through distributed GPU resources. The project positions YOM as a DePIN network for instant-play games, where studios and publishers can stream interactive experiences without requiring users to download a game client or own high-end hardware. Instead of relying only on centralized data centers, the YOM instant-play network is designed to route gameplay sessions to available node capacity closer to users. The YOM token is used inside this model for settlement, node rewards, and ecosystem coordination. For KCEX users researching the YOM price, the key point is that YOM is tied to demand for streamed gaming sessions, GPU node participation, and the broader adoption of the project’s edge-computing approach.
The YOM cloud gaming network coordinates several roles: game studios upload or integrate content, players access instant-play sessions through a browser, and node operators provide GPU compute that can stream those sessions. YOM’s documentation describes a node model in which gaming machines or hosted infrastructure run project software, while an orchestrator routes sessions based on availability, proximity, and performance needs. This setup is important for the YOM token because the network requires a way to measure work, settle node contributions, and connect usage to rewards.
The Avalanche-based YOM token settlement layer is presented as the mechanism for on-chain settlement and token utility. When nodes contribute compute to serve gameplay, the system can meter those resources and route rewards in YOM. The project also describes a burn design connected to network activity, meaning token flows are intended to reflect real session usage rather than purely speculative activity. In practical terms, YOM’s mechanism depends on three linked elements: reliable GPU supply, game or experience demand, and a settlement model that makes operator rewards transparent. This makes the YOM instant-play network more specific than a general compute marketplace because its first focus is low-friction cloud gaming and interactive 3D streaming.
The main use case for YOM (YOM) is supporting the YOM cloud gaming network as a utility and rewards token. Users searching for “YOM cloud gaming token,” “YOM node operator rewards,” “YOM instant play games,” or “YOM GPU network token” are generally looking at how the asset connects to streamed gameplay and node participation. Studios and brands may use the YOM instant-play network to distribute playable experiences through links, websites, social channels, or embedded game sessions, while node operators can contribute GPU capacity to help deliver those sessions.
YOM may also be relevant for users tracking DePIN gaming infrastructure, browser game streaming, Unreal Engine or Unity-style integration workflows, and tokenized settlement for edge GPU networks. The YOM token’s practical role is strongest when it is viewed alongside session metering, network capacity, content onboarding, and the economics of compute supply.
YOM (YOM)'s value is influenced by adoption of the YOM cloud gaming network, demand for GPU-backed streaming sessions, token utility, liquidity, and the project’s ability to convert infrastructure activity into measurable token flows. Because YOM is tied to a DePIN gaming model, market attention may also respond to hardware participation, ecosystem expansion, and the growth of real-time interactive content.
Infrastructure Usage matters because the YOM instant-play network depends on actual streaming sessions, not just passive token ownership. More games, demos, events, or interactive 3D experiences using YOM infrastructure can increase demand for node capacity and settlement activity. If usage is consistent, the token’s utility becomes easier to evaluate through network work performed and rewards distributed.
Hardware Participation is central to the YOM cloud gaming network because node operators supply the GPU resources that make browser-based streaming possible. A larger and more reliable operator base can improve coverage, session quality, and resilience. For YOM, participation may influence adoption by making the network more useful to studios and more attractive to users seeking low-friction cloud gaming access.
Network Expansion affects YOM by increasing the geographic and technical reach of the YOM instant-play network. More node locations, better routing, and broader infrastructure coverage can reduce latency and improve session availability. Expansion can also support new categories beyond games, such as interactive 3D demos or real-time AI experiences, if the project continues developing those use cases.
Resource Demand refers to how much GPU streaming capacity studios, publishers, brands, and players need from the YOM cloud gaming network. Higher demand for playable links, browser sessions, and live interactive content can increase the importance of YOM-based settlement. If demand is weak, node capacity may be underused, which can reduce the practical utility associated with the token.
Ecosystem Adoption is important because the YOM instant-play network becomes more valuable when developers, node operators, players, and community participants use it together. A single role is not enough: studios need distribution, players need smooth access, and operators need workloads. Broader adoption can support stronger utility, deeper liquidity interest, and more durable market awareness for YOM.
The Avalanche-based YOM token settlement layer is a coin-specific factor because YOM’s token role is linked to metering node work, settling rewards, and applying its activity-based burn design. This structure may influence how users evaluate token utility, especially if network activity becomes visible through on-chain settlement. The design makes YOM’s economics closely connected to real service delivery.
Instant-Play Gaming Integration is unique to the YOM cloud gaming network because the project focuses on letting studios and publishers distribute playable sessions through low-friction browser access. Developer tooling, game onboarding, and support for engines or web embeds can affect how quickly content reaches users. More integrated content can strengthen YOM’s practical relevance as a gaming infrastructure token.
YOM (YOM) is currently trading at $0.10 USD on KCEX. This reflects a 0.00% change over the past 24 hours.
YOM has a market capitalization of $11.83M USD, ranking #1068 among all cryptocurrencies. Market cap is calculated by multiplying the current price by the circulating supply.
The current circulating supply of YOM is 117.20M out of a maximum supply of 750.00M. This means approximately 15.62% of all YOM that will ever exist is already in circulation.
YOM reached its all-time high of $0.107012 USD on 2026-06-05. The current price is approximately 5.64% below that peak.
YOM hit its all-time low of $0.083014 USD on 2026-06-06. Since then, YOM has gained over 21.63% from that level.
You can buy YOM on KCEX by creating a free account, completing verification, and depositing funds via crypto transfer. YOM/USDT is available for both spot trading and futures trading on KCEX.
YOM is currently priced at $0.10 USD with a 24h change of 0.00% and a 7-day change of +7.28%. Investment decisions depend on your own research and risk tolerance - always do your own due diligence before trading.
KCEX offers zero maker fees on YOM/USDT spot trading. Taker fees are among the lowest in the industry, making KCEX a cost-effective platform for trading YOM. For a full breakdown of trading fees, visit the KCEX Fee Schedule.