| Time Period | Price Change (USD) | Price Change (%) |
|---|---|---|
| Today | $ -0.0000080 | -0.18% |
| 30 Days | $ -0.0013 | -24.04% |
| 60 Days | $ -0.0065 | -60.52% |
| 90 Days | $ -0.0045 | -51.36% |
GAME BY VIRTUALS (GAME) is a crypto asset associated with the Virtuals Protocol GAME framework, a modular agentic framework used to build AI agents that can plan actions, make decisions, and operate across digital applications. Official Virtuals documentation describes GAME as a decision-making engine for agents, with options such as GAME SDK and hosted tooling for builders, while public market pages track GAME as a token with the symbol GAME. citeturn1search0turn1search3turn0search0
For a KCEX price page, the key project-specific phrase is the Virtuals Protocol GAME framework. The asset is not simply a generic game token: its public documentation focuses on AI agent infrastructure that can support interactive characters, autonomous behaviors, social agents, and application-specific agents. Because Virtuals documentation says VIRTUAL Agents can bring content to games or applications and are powered by the G.A.M.E. framework, GAME is relevant to the broader Gaming narrative through agent-driven experiences rather than only through traditional in-game currency design. citeturn1search4turn1search6
The Virtuals Protocol GAME framework works as an agent coordination layer for developers. Its documented architecture uses a hierarchical model with a Task Generator, or high-level planner, and Workers, or low-level planners. The Task Generator interprets an agent goal, personality, context, and state, then assigns tasks to Workers that execute available functions or actions. This structure helps an agent decide what to do next, respond to feedback, and operate with more specialized behavior across environments. citeturn1search3turn1search0
GAME can be accessed through developer tooling such as GAME SDK, while GAME Cloud has been described in older documentation and later marked as deprecated in favor of SDK-based access. The console and documentation also discuss request limits, plugins, API access, and optional pay-as-you-go usage for higher-volume builders. These details show that the product layer is centered on developer infrastructure, not just token transfers. citeturn1search1turn1search5turn1search10
On the token side, public crypto data sources identify GAME by Virtuals as a listed crypto asset, and BaseScan shows the GAME by Virtuals token contract on Base at 0x1C4CcA7C5DB003824208aDDA61Bd749e55F463a3. CoinMarketCap also reports a maximum supply of 1 billion GAME. Documentation is clearer about the framework than about token-gated product rights, so users should separate verified product functionality from broader market interpretation of GAME token demand. citeturn2search0turn0search0
The main use case for GAME by Virtuals on Base is exposure to the Virtuals Protocol GAME framework ecosystem, where developers build autonomous AI agents for games, social applications, creator experiences, and other interactive products. Long-tail search intent around the asset may include phrases such as GAME by Virtuals AI agent token, GAME framework token on Base, Virtuals Protocol game agent infrastructure, and GAME SDK crypto project.
For builders, the framework can be used to define agent goals, agent descriptions, worker actions, external context, and application-specific behaviors. For game or metaverse-style products, this may support non-player characters, virtual influencers, agent-driven quests, social companions, or interactive content loops, depending on what developers actually build. The token’s market relevance depends on whether the Virtuals Protocol GAME framework becomes a recognizable infrastructure choice for these applications, not on guaranteed adoption or fixed financial outcomes. citeturn1search2turn1search3turn1search4
GAME BY VIRTUALS (GAME) value is influenced by Virtuals Protocol GAME framework growth, developer usage, broader market demand, liquidity conditions, and the strength of AI-agent and Gaming narratives. Price can also react to token supply visibility, Base ecosystem activity, and whether users connect GAME with practical agent-based products rather than short-term market attention.
Player adoption matters when games or interactive apps use Virtuals Protocol GAME framework agents to create memorable characters, quests, or social experiences. If users spend more time with agent-powered content, the project may gain recognition beyond developer circles. Stronger player engagement can improve awareness, encourage integrations, and support market demand for GAME, while weak end-user adoption may limit narrative momentum.
Game ecosystem growth is important because GAME’s strongest Gaming connection comes from AI agents that can operate inside games or applications. More studios, indie teams, or onchain apps experimenting with the Virtuals Protocol GAME framework could expand the number of practical environments where agents are useful. A larger ecosystem can increase visibility, deepen developer feedback, and make GAME more relevant to users tracking AI-enabled interactive content.
NFT activity can influence GAME when agent-based products connect with collectible characters, access items, identity assets, or player-owned content. The official GAME documentation does not require every integration to use NFTs, so this factor should be viewed as ecosystem-dependent. If builders combine Virtuals Protocol GAME framework agents with NFT-based characters or assets, activity around those assets may affect attention, participation, and secondary demand.
Developer partnerships matter because the framework’s value depends on teams that can turn agent tooling into usable products. Partnerships with application builders, game studios, plugin creators, data providers, or infrastructure teams can expand what agents can do. For GAME BY VIRTUALS, credible integrations may improve the usefulness of the Virtuals Protocol GAME framework and strengthen confidence that the technology has real deployment paths.
In-game utility is a key driver when AI agents move from demos into repeatable player experiences. Agents powered by the Virtuals Protocol GAME framework may support dynamic dialogue, personalized storylines, autonomous non-player characters, or game-specific actions. The more these features improve actual gameplay or retention, the stronger the project’s relevance becomes within the Gaming narrative and the more attention GAME may receive from market participants.
A coin-specific driver is adoption of the Virtuals Protocol GAME framework itself. Official documentation positions GAME as a modular agentic framework with SDK access, plugins, planners, Workers, and foundation-model support. If builders choose this framework for agent decision-making, social automation, or application-specific autonomy, GAME can become more visible as the token linked to that infrastructure layer. citeturn1search0turn1search8
Another GAME-specific factor is its verified presence as a Base ecosystem token. BaseScan identifies the GAME by Virtuals contract, while market data pages report the asset’s supply and trading metrics. Clear contract identification helps users distinguish GAME BY VIRTUALS from unrelated GAME tickers, and the reported 1 billion maximum supply gives market participants a concrete token-supply reference when evaluating liquidity, dilution, and price behavior. citeturn2search0turn0search0turn2search10
GAME BY VIRTUALS (GAME) is currently trading at $0.0042 USD on KCEX. This reflects a +1.02% change over the past 24 hours.
GAME BY VIRTUALS has a market capitalization of $4.24M USD, ranking #1686 among all cryptocurrencies. Market cap is calculated by multiplying the current price by the circulating supply.
The current circulating supply of GAME is 1.00B out of a maximum supply of 1.00B. This means approximately 100.00% of all GAME that will ever exist is already in circulation.
GAME BY VIRTUALS reached its all-time high of $0.391761 USD on 2025-01-01. The current price is approximately 98.91% below that peak.
GAME BY VIRTUALS hit its all-time low of $0.00263366 USD on 2024-11-19. Since then, GAME has gained over 61.22% from that level.
You can buy GAME on KCEX by creating a free account, completing verification, and depositing funds via crypto transfer. GAME/USDT is available for both spot trading and futures trading on KCEX.
GAME BY VIRTUALS is currently priced at $0.0042 USD with a 24h change of +1.02% and a 7-day change of +0.11%. Investment decisions depend on your own research and risk tolerance - always do your own due diligence before trading.
KCEX offers zero maker fees on GAME/USDT spot trading. Taker fees are among the lowest in the industry, making KCEX a cost-effective platform for trading GAME BY VIRTUALS. For a full breakdown of trading fees, visit the KCEX Fee Schedule.