| Time Period | Price Change (USD) | Price Change (%) |
|---|---|---|
| Today | $ -0.0013 | -1.82% |
| 30 Days | $ -0.021 | -23.04% |
| 60 Days | $ -0.024 | -25.75% |
| 90 Days | $ -0.027 | -27.42% |
CROSS (CROSS) is the native asset of the CROSS gamechain ecosystem, a network and product stack built for on-chain game economies, player-owned assets, and developer integration. Public market pages identify CROSS as a listed crypto asset, while project materials describe the CROSS gamechain as an EVM-compatible environment with mainnet, wallet, bridge, DEX, NFT market, staking, explorer, SDK, and game onboarding tools. The project focuses on making game items, currencies, characters, and other digital assets usable as tokens or NFTs that players can hold in their own wallets instead of only inside a studio-controlled database. For KCEX users researching the CROSS price, the key context is that CROSS is not presented as a single-game token; it is designed as the coordination and fee asset for a broader gamechain stack where developers can launch games, issue game assets, and connect player activity to on-chain ownership.
The CROSS gamechain ecosystem works by combining an EVM-compatible chain with game-focused applications and integration tools. CROSS is described in project materials as the token used for network fees, access to Web3 game functions, dApp support, developer deployment, staking-related participation, and cross-chain asset transfers. The project documentation also describes CROSS Ramp as a system for onboarding game projects, including console settings, contract creation, token pair creation, API endpoints, and SDK-based integration. This matters because game studios often need asset issuance, wallet flows, and user interfaces that fit gameplay rather than finance-only workflows.
Within the CROSS gamechain ecosystem, in-game assets can be represented as fungible tokens or NFTs, while game operators can use standardized smart contracts for features such as item management, rental, trading, auctions, rewards, and cross-title asset recognition. The official product stack also references CROSSx, CROSS Explorer, CROSS Bridge, CROSS NFT, CROSS Gametoken, CROSS Forge, CROSSD, launchpad tools, rewards, prediction markets, and staking. Together, these components create demand paths that depend on real usage: more games, more wallets, more asset transfers, and more developer activity may increase the relevance of the CROSS token within the network.
The main use cases for CROSS are tied to participation in the CROSS gamechain ecosystem. Users searching for what is CROSS token used for, CROSS gamechain asset ownership, CROSS NFT game items, or CROSS in-game token utility are usually looking for how the asset connects to actual products rather than only market charts. CROSS can be used for network fees, access to game and dApp activity, and ecosystem participation where supported by the project’s tools.
For players, CROSS-related use cases may include holding game assets in a wallet, interacting with NFT items, trading eligible in-game assets, joining reward programs, or using cross-game assets when integrations support them. For developers, the CROSS gamechain ecosystem is positioned around launching game tokens, deploying smart contracts, integrating SDKs, and using Ramp-style tooling to connect traditional game design with tokenized ownership. For price-page research, these concrete use cases help distinguish CROSS from generic market tickers with similar names.
The value of CROSS is influenced by usage across the CROSS gamechain ecosystem, broader crypto market demand, token utility, liquidity conditions, and the pace at which real games and players interact with the network. Because CROSS is linked to game infrastructure, its demand drivers are closely tied to adoption, asset activity, developer onboarding, and whether its products create recurring on-chain activity.
Player adoption matters because the CROSS gamechain ecosystem depends on users who actually hold wallets, move assets, join events, and interact with games. A larger active player base can create more network transactions, more demand for game assets, and stronger reasons for studios to build on CROSS. Weak player retention would limit the practical need for CROSS beyond speculative trading.
Game ecosystem growth is central to CROSS because the project is structured around a multi-title gamechain rather than one isolated application. More launched games can create shared user pools, cross-promotions, and asset movement across genres. If the CROSS gamechain ecosystem expands with quality titles, the token may gain more utility paths through fees, access, rewards, and developer activity.
NFT activity is important because CROSS materials emphasize tokenized items, characters, collectibles, user-generated content, tournament rewards, and asset ownership. When players mint, trade, rent, or use NFTs in supported games, those actions can increase wallet engagement and marketplace activity. Sustained NFT demand can strengthen ecosystem liquidity, while low activity may reduce the appeal of CROSS-based asset ownership.
Developer partnerships influence CROSS because studios bring content, users, intellectual property, and repeat engagement. The CROSS gamechain ecosystem offers SDKs, APIs, smart contract templates, Ramp tools, and support resources intended to reduce integration friction. Strong partnerships can lead to new games and asset use cases; limited developer participation would make it harder for the network to build lasting demand.
In-game utility is a key demand driver because CROSS needs to be useful inside actual player experiences, not only as a listed market asset. Utility can include paying network fees, accessing supported dApps, participating in rewards, interacting with game tokens, or using assets across titles. The more often players need CROSS-related functions during gameplay, the stronger the practical connection to demand.
CROSS project materials describe a fixed token supply with no additional issuance, while public market data tracks circulating and maximum supply figures. Supply structure alone does not create value, but it can shape how demand is absorbed if network fees, staking participation, developer deployments, and game transactions grow. For CROSS, the important question is whether real usage expands alongside the capped supply model.
CROSS Ramp and CROSSx are coin-specific infrastructure pieces that can affect adoption beyond ordinary token trading. Ramp is positioned for game onboarding, contract setup, token integration, and API workflows, while CROSSx is presented as an all-in-one app for wallet, bridge, DEX, NFT market, and rewards access. If these tools simplify onboarding for players and studios, they can support recurring activity in the CROSS gamechain ecosystem.
CROSS (CROSS) is currently trading at $0.070 USD on KCEX. This reflects a +0.35% change over the past 24 hours.
CROSS has a market capitalization of $32.63M USD, ranking #588 among all cryptocurrencies. Market cap is calculated by multiplying the current price by the circulating supply.
The current circulating supply of CROSS is 463.06M out of a maximum supply of 985.22M. This means approximately 47.00% of all CROSS that will ever exist is already in circulation.
CROSS reached its all-time high of $0.438189 USD on 2025-07-17. The current price is approximately 83.91% below that peak.
CROSS hit its all-time low of $0.04660973 USD on 2025-07-05. Since then, CROSS has gained over 51.21% from that level.
You can buy CROSS on KCEX by creating a free account, completing verification, and depositing funds via crypto transfer. CROSS/USDT is available for both spot trading and futures trading on KCEX.
CROSS is currently priced at $0.070 USD with a 24h change of +0.35% and a 7-day change of -8.31%. Investment decisions depend on your own research and risk tolerance - always do your own due diligence before trading.
KCEX offers zero maker fees on CROSS/USDT spot trading. Taker fees are among the lowest in the industry, making KCEX a cost-effective platform for trading CROSS. For a full breakdown of trading fees, visit the KCEX Fee Schedule.